How We Maximise Our Games and How You Can Utilise Them Better
Our games are designed to reward players for positive play. The games balance maximising realism with increasing opportunities to practice the skill/tactic. They avoid opportunities for players to 'cheat' to win in a manner that is unrealistic or negative. However, they do encourage players to find personalised solutions that can be transferred into a match. How this is achieved is explained in the following examplar games.
Whilst games are an invaluable coaching resource, there are many considerations for enhancing their effectiveness.
Here are some ways that you can use games to improve your training sessions.
Some of our games e.g. 'Greed' (above) have layers of challenge so that when
players succeed, they meet a higher challenge. However,
some games are enhanced by players adapting their personal
E.g. in a 1v1 confrontation, a more confident dribbler challenges themsleves to only shoot from their opponent's half and/or increase the size of their goal. Each game's 'Adaptations' section has other examples.
Be careful not to have 'result based personalisation'. This is where one player has to score more goals to win than their opponent. There is no difference in the challenge to each player as the weaker player is over challenged whilst the stronger player is under challenged.
These same principles apply with larger numbers per side.
On occasion it can be good to have a much higher challenge. However, if overused it's limiting as the player is likely to prioritise 'safe' options to avoid failure.
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